Sample code for a fast version of Conway's Game of Life with thread and DirectX draw.
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Learn how to create a simple platform-independent C++ thread class.
Tom Archer presents a step-by-step tutorial for building an application that uses the .NET XML classes to read and write video information to an XML file.
For situations when a company doesn't want the responsibility of maintaining a user password file, Tom Archer presents a mechanism that stores and uses the hash codes of passwords instead of the actual passwords to validate users.
Learn how to enumerate local and remote event logs, instantiate an EventLog object for a specific event log, create a custom event log specific to your application, and delete an event log.
Tom Archer illustrates how the combination of Managed Extensions and GDI+ enable you to draw gradient and hatched text with only a few lines of C++ code.
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It's essential to know the differences in these libraries and use them correctly. This brief tutorial will guide you.
Learn how to pass off the delegation of an operation to a different class.
The BitVector structure has many useful properties, and knowing how to make proper use of memory will always improve the performance of your applications.
Here are some guidelines to make implementing load testing easier and more likely to be well received by your team.