Sample code for a fast version of Conway's Game of Life with thread and DirectX draw.
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Learn how to create a simple platform-independent C++ thread class.
Tom Archer presents a step-by-step tutorial for building an application that uses the .NET XML classes to read and write video information to an XML file.
For situations when a company doesn't want the responsibility of maintaining a user password file, Tom Archer presents a mechanism that stores and uses the hash codes of passwords instead of the actual passwords to validate users.
Learn how to enumerate local and remote event logs, instantiate an EventLog object for a specific event log, create a custom event log specific to your application, and delete an event log.
Tom Archer illustrates how the combination of Managed Extensions and GDI+ enable you to draw gradient and hatched text with only a few lines of C++ code.
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The Transactional File System (TxF), which allows access to an NTFS file system to be conducted in a transacted manner through extensions to the Windows SDK API. MFC 10, has been extended to support TxF and related technologies. This support allows existing MFC applications to be easily extended to support kernel transactions.
The original release of the .NET Framework included collections as .NET was introduced to the Microsoft programming world. The .NET Framework 2.0 introduced generics to complement the System.Collections namespace and provide a more efficient and well performing option. Read on to learn more...
Learn how to obtain an outside application's window handle, in order to manipulate that window from inside your program, using either VB.NET or C#.
SOLID principles form the base for writing good and clean object oriented code in C#. Learn about the S.O.L.I.D principles and explore C# coding samples for each.