A static control to display DIBs

This article describes a class (CDibStatic) that implements a static control used to display dibs. The control has a CDib member, which displays itself with the parameters passed by the CDibStatic class. The CDib class encapsulates the functionality provided in dibapi.h (DIBLOOK sample) and is described in an article in the images & palettes section.

The main features of the CDibStatic class are:

  • The dib can be loaded directly from disk
  • Includes palette support
  • The image is centered/stretched automatically in the control client area

The palette support is implemented using handlers for the WM_QUERYNEWPALETTE and WM_PALETTECHANGED windows messages, so you have to ensure in your program that the control receives these messages. If the palette never changes the CDib class paints the image with the right palette selected the first time. If the control is used in modal dialogs (fileopen for instance), the palette changes can be due only to other applications, thus realizing palette when gaining focus will always maintain the right colors. You can realize the palette any time you want using the DoRealizePalette member function.

This class has been used (among other things) to implement a standard file open dialog with preview (and without any custom hooks) and a completely object oriented DIBLOOK. These articles can be found on the dialogs section and the samples section respectively.

Downloads

Download demo project - 40 Kb
Download source - 8 Kb


Comments

  • Bug, width and height are exchanged

    Posted by Legacy on 08/15/2000 12:00am

    Originally posted by: Albert L Faber

    I noticed a small bug in the CDibStatic class, the problem occursonly when the DIB size is smaller than the Client paint area:

    When I replaced the following two lines (in CDIBStatic::PaintDib method) it
    seems to work correct

    replace:
    nDestWidth = m_DIB.Height();
    nDestHeight = m_DIB.Width();

    with:

    nDestHeight = m_DIB.Height();
    nDestWidth = m_DIB.Width();


    Apprently the Width and the Height are mixed up

    Reply
Leave a Comment
  • Your email address will not be published. All fields are required.

Top White Papers and Webcasts

  • On-Demand eSeminar DevOps and Cloud are all the rage in IT, but the two terms relating process and computing aren't mutually exclusive. Join us to see how your movement into cloud changes the way you develop, deploy, test and manage, and how DevOps can actually be a good thing when coupled with cloud.

  • On-demand Event Event Date: May 18, 2015 While the idea of using facial and/or gesture recognition to create a modern, intuitive game seems attractive, some developers may want to leverage Unity 3D as a way to accelerate their development efforts. There are many different ways in which Intel and Unity Technologies have been working together to help speed the development of games with the Intel&reag; RealSense™ SDK (software developer kit). Check out this webcast to join a panel of experts as they …

Most Popular Programming Stories

More for Developers

RSS Feeds

Thanks for your registration, follow us on our social networks to keep up-to-date