Owner Drawn Menu with Icons (3) (uses toolbar res)
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What's new in Version 3.0
As you can see I've added the new Office XP drawing style for the menu's. I just got a machine with Windows XP on it and I noticed that the menu's in all our applications looked terrible. So I decided to do something about it and after 2 years of not looking at the class, added the new menu drawing style, and added lot's of fixes and user requests. Now the new drawing style isn't exactly like Microsoft's, but I got it so it looks good enough to me. For people that use the old class it's a simple matter of taking exchanging the old BCMenu .cpp and .h files with the new ones.
The class currently uses the new style on XP and the old style on Win9x/NT and 2000. However, if you like the new style and you want to use it on all Windows platforms, just change the following line at the top of the BCMenu.cpp file from:
UINT BCMenu::original_drawmode=BCMENU_DRAWMODE_ORIGINAL;
to
UINT BCMenu::original_drawmode=BCMENU_DRAWMODE_XP;
Likewise, if you think I did a terrible job you can change the drawing style to the original one on all the platforms.
Other additions include support for images with greater than 16 colors. The example contains images with both 256 and 16 million colors. There is also an option for how to draw disabled options. In XP mode they are not selected but this can be changed. I also fixed the problem with multiple menu items with the same command ID not getting images (only the first one did!). See the bottom of this article for more information on updates.
Introduction
This class, BCMenu, implements owner drawn menus derived from the CMenu class. The purpose of which is to mimic the menu style used in Visual C++ 5.0 and MS Word. I can't take credit for all the code, some portions of it were taken from code supplied by Ben Ashley and Girish Bharadwaj. The difference between their codes and this one is quite simple, this one makes it very easy to build those cool menus with bitmaps into your application. I've removed the Icon loading stuff and replaced it with Bitmaps. The bitmaps allow you to use the 16X15 toolbar bitmaps directly from your toolbars in the resource editor. As well, there is no scaling of the bitmaps so they always look good. You can also load Bitmap resources and define bitmaps for your check marks. I've also added the default checkmark drawing stuff, separators, proper alignment of keyboard accelerator text, keyboard shortcuts, proper alignment of popup menu items, proper system color changes when the Display Appearance changes, plus bug fixes to the Ben Ashley's LoadMenu function for complex submenu systems. I made quite a few other modifications as well, too many to list or remember. I also use the disabled bitmap dithering function of Jean-Edouard Lachand-Robert to create the disabled state bitmaps. I must admit, it does a much better job then the DrawState() function. If you find any bugs, memory leaks, or just better ways of doing things, please let me know. I used Visual C++ 5.0 and I have not tested compatibility with earlier VC versions. I've tested it on Win 95/NT at various resolutions and color palette sizes.
Installation (MDI Application)
Well, enough of the boring stuff, lets talk about implementation. To make it easy I'm first going to list step by step the method for implementing the menus into a MDI application:
- Create your MDI application using the App Wizard.
- Insert the BCMenu.cpp and BCMenu.h files into your Workspace.
- Add the following public member functions to your CMainFrame class in the MainFrm.h header file:
- Add the following public member variables to your CMainFrame class in the MainFrm.h header file:
- Add the line:
- Open the Mainfrm.cpp implementation file and add the NewMenu and NewDefaultMenu member functions as listed below. IMPORTANT: Make sure you replace the IDR_MYMENUTYPE menu id in the below LoadMenu call to the menu id associated with the menu's in your application. Look in the menus folder of the Resources view.
- Edit the InitInstance() member function of your CWinApp derived class and add following highlighted code in the position noted:
- Add the message handlers for the WM_MEASUREITEM, WM_MENUCHAR, and WM_INITMENUPOPUP messages to your CMainFrame class. Do this by right clicking on the CMainFrame class in the ClassView and selecting Add Windows Message Handler. Choose the Window option from the Filter for messages available to class combo box. Select the message and add the handler. Then edit the handler and add the below code.
- If you are debugging or you are mixing standard menus with the BCMenu's (maybe you have different Document templates using the standard menu's) then you should turn on RTTI in the project settings.
HMENU NewMenu(); HMENU NewDefaultMenu();
BCMenu m_menu,m_default;
#include "BCMenu.h"
to the top of the MainFrm.h header file.
HMENU CMainFrame::NewMenu()
{
static UINT toolbars[]={
IDR_MAINFRAME
};
// Load the menu from the resources
// ****replace IDR_MENUTYPE with your menu ID****
m_menu.LoadMenu(IDR_MYMENUTYPE);
// One method for adding bitmaps to menu options is
// through the LoadToolbars member function.This method
// allows you to add all the bitmaps in a toolbar object
// to menu options (if they exist). The first function
// parameter is an array of toolbar id's. The second is
// the number of toolbar id's. There is also a function
// called LoadToolbar that just takes an id.
m_menu.LoadToolbars(toolbars,1);
return(m_menu.Detach());
}
HMENU CMainFrame::NewDefaultMenu()
{
m_default.LoadMenu(IDR_MAINFRAME);
m_default.LoadToolbar(IDR_MAINFRAME);
return(m_default.Detach());
}
// create main MDI Frame window CMainFrame* pMainFrame = new CMainFrame; if (!pMainFrame->LoadFrame(IDR_MAINFRAME)) return FALSE; m_pMainWnd = pMainFrame; // This code replaces the MFC created menus with // the Ownerdrawn versions pDocTemplate->m_hMenuShared=pMainFrame->NewMenu(); pMainFrame->m_hMenuDefault=pMainFrame->NewDefaultMenu(); // This simulates a window being opened if you don't have // a default window displayed at startup pMainFrame->OnUpdateFrameMenu(pMainFrame->m_hMenuDefault); // Parse command line for standard shell commands, // DDE, file open CCommandLineInfo cmdInfo; ParseCommandLine(cmdInfo);
//This handler ensure that the popup menu items are
// drawn correctly
void CMainFrame::OnMeasureItem(int nIDCtl,
LPMEASUREITEMSTRUCT lpMeasureItemStruct)
{
BOOL setflag=FALSE;
if(lpMeasureItemStruct->CtlType==ODT_MENU){
if(IsMenu((HMENU)lpMeasureItemStruct->itemID)){
CMenu* cmenu =
CMenu::FromHandle((HMENU)lpMeasureItemStruct->itemID);
if(m_menu.IsMenu(cmenu)||m_default.IsMenu(cmenu)){
m_menu.MeasureItem(lpMeasureItemStruct);
setflag=TRUE;
}
}
}
if(!setflag)CMDIFrameWnd::OnMeasureItem(nIDCtl,
lpMeasureItemStruct);
}
//This handler ensures that keyboard shortcuts work
LRESULT CMainFrame::OnMenuChar(UINT nChar, UINT nFlags,
CMenu* pMenu)
{
LRESULT lresult;
if(m_menu.IsMenu(pMenu)||m_default.IsMenu(pMenu))
lresult=BCMenu::FindKeyboardShortcut(nChar, nFlags, pMenu);
else
lresult=CMDIFrameWnd::OnMenuChar(nChar, nFlags, pMenu);
return(lresult);
}
//This handler updates the menus from time to time
void CMainFrame::OnInitMenuPopup(CMenu* pPopupMenu,
UINT nIndex, BOOL bSysMenu)
{
CMDIFrameWnd::OnInitMenuPopup(pPopupMenu, nIndex, bSysMenu);
if(!bSysMenu){
if(m_menu.IsMenu(pPopupMenu)||m_default.IsMenu(pPopupMenu))
BCMenu::UpdateMenu(pPopupMenu);
}
}
Well, that's it. Compile the program and look in the File menu. You should see the bitmaps. I've tried the menus with context menus and they seem to work fine. I also have a small sample program (source+exe) that also uses bitmaps for check marks and bitmaps for a few menu options and has a context menu when you right click in a view.
Installation (SDI Application)
- Create your SDI application using the App Wizard.
- Insert the BCMenu.cpp and BCMenu.h files into your Workspace.
- Add the following public member function to your CMainFrame class in the MainFrm.h header file:
- Add the following public member variables to your CMainFrame class in the MainFrm.h header file:
- Add the line:
- Open the Mainfrm.cpp implementation file and add the NewMenu and NewDefaultMenu member functions as listed below. IMPORTANT: Make sure you replace the IDR_MAINFRAME menu id in the below LoadMenu call to the menu id associated with the menu's in your application. Look in the menus folder of the Resources view.
- Edit the InitInstance() member function of your CWinApp derived class and add following highlighted code in the position noted:
- Add the message handlers for the WM_MEASUREITEM, WM_MENUCHAR, and WM_INITMENUPOPUP messages to your CMainFrame class. Do this by right clicking on the CMainFrame class in the ClassView and selecting Add Windows Message Handler. Choose the Window option from the Filter for messages available to class combo box. Select the message and add the handler. Then edit the handler and add the MDI code from above. Replace the references to CMDIFrameWnd to CFrameWnd.
- If you are debugging or you are mixing standard menus with the BCMenu's (maybe you have different Document templates using the standard menu's) then you should turn on RTTI in the project settings.
HMENU NewMenu();
BCMenu m_menu;
#include "BCMenu.h"
to the top of the MainFrm.h header file.
HMENU CMainFrame::NewMenu()
{
// Load the menu from the resources
// ****replace IDR_MAINFRAME with your menu ID****
m_menu.LoadMenu(IDR_MAINFRAME);
// One method for adding bitmaps to menu options is
// through the LoadToolbar member function.This method
// allows you to add all the bitmaps in a toolbar object
// to menu options (if they exist). The function parameter
// is an the toolbar id. There is also a function called
// LoadToolbars that takes an array of id's.
m_menu.LoadToolbar(IDR_MAINFRAME);
return(m_menu.Detach());
}
// Dispatch commands specified on the command line
if (!ProcessShellCommand(cmdInfo))
return FALSE;
CMenu* pMenu = m_pMainWnd->GetMenu();
if (pMenu)pMenu->DestroyMenu();
HMENU hMenu = ((CMainFrame*) m_pMainWnd)->NewMenu();
pMenu = CMenu::FromHandle( hMenu );
m_pMainWnd->SetMenu(pMenu);
((CMainFrame*)m_pMainWnd)->m_hMenuDefault = hMenu;
Improvements and Bug Fixes
Version 3.0
- Added Office XP drawing style.
- Added support for menu images with greater than 16 colors.
- Can set whether disabled menu options can be selected.
- Improved the memory storage of the images. The entire toolbar image is no longer stored for a menu option.
- Added a SetMenuText method.
- Added a RemoveMenu function that takes the popup menu title instead of it's location.
- Added a GetSubMenu function that returns a pointer to the menu.
- Fixed the problem with only the first of multiple menu options with the same command id getting an image.
- InsertMenu now takes -1 for the position and properly appends the option to the end of the menu.
- Fixed the problem with RichEditViews
- If the menu option was given a checked state in the resource editor it wasn't getting applied. Fixed.
- Reformatted and improved the class layout.
Version 2.63
- RemoveMenu/DeleteMenu with popups asserts, this has been fixed.
- Updated the example.
Version 2.62
- There were some problems with dynamically adding and removing separators.
- InsertMenu using the MF_BYCOMMAND flag didn't work correctly.
Version 2.61
- The ImageListDuplicate function was always being called with an offset of 0 instead of the user defined offset.
- The ImageListDuplicate function was improved. It now handles 16X16 bitmaps and can handle more color depth.
- User information can now be tagged on to a menu item through the pContext BCMenuData member variable.
- A FindMenuItem function is added to allow you to retrieve menu data using a command id.
- A m_bDynIcons member variable has been added. If it is set to TRUE then resource id's are loaded as Icons instead of bitmaps.
Version 2.6
- Version 2.5 was not VC++ 5.0 compatible. I had used a CImageList::Create( CImageList* pImageList ); overload that isn't available in 5.0. The above overload also calls a SDK function that is not supported in Windows 95 without IE 4.0. As a result, the menu class would crash if you use any of the menu functions that add a bitmap through a CBitmap or CImageList object. All is now fixed!
Version 2.5
- Added support for dynamically created menu's. The new functions include:
- BOOL RemoveMenu(UINT uiId,UINT nFlags);
- BOOL DeleteMenu(UINT uiId,UINT nFlags);
- BOOL AppendMenu(UINT nFlags,UINT nIDNewItem,const char *lpszNewItem,int nIconNormal=-1);
- BOOL AppendMenu(UINT nFlags,UINT nIDNewItem,const char *lpszNewItem,CImageList *il,int xoffset);
- BOOL AppendMenu(UINT nFlags,UINT nIDNewItem,const char *lpszNewItem,CBitmap *bmp);
- BOOL InsertMenu(UINT nPosition,UINT nFlags,UINT nIDNewItem,const char *lpszNewItem,int nIconNormal=-1);
- BOOL InsertMenu(UINT nPosition,UINT nFlags,UINT nIDNewItem,const char *lpszNewItem,CImageList *il,int xoffset);
- BOOL InsertMenu(UINT nPosition,UINT nFlags,UINT nIDNewItem,const char *lpszNewItem,CBitmap *bmp);
- Added new functions:
- BCMenu* AppendODPopupMenuA(LPCSTR lpstrText); - A simple method for dynamically adding a popup menu.
- BOOL ModifyODMenuA(const char *lpstrText,UINT nID,CImageList *il,int xoffset);
- BOOL ModifyODMenuA(const char *lpstrText,UINT nID,CBitmap *bmp);
- Can now define the bitmap using a Cbitmap object or a CImageList object
- BCMenu now maintains a list of every BCMenu created. Using the now static member function BCMenu::Ismenu you can easily determine if a menu is a BCMenu.
- A few resource leaks were fixed.
Version 2.4
- Updated the code to work with VC++ 6.0. Fixed the GetMenuItemInfo problem.
- If a tab character existed in every menu option there was a problem with the InsertSpaces function.
- The FindMenuOption would not find a popup menu option if it was in a popup itself.
- Initialization was added for pFont and nID.
Version 2.3 (courtesy of Stefan Kuhr)
- Conversions from Unicode to ANSI and vice versa are now being made through the helper macros described in MFC Tech Note 059. Memory allocations for the conversions are now being made primarily on the stack, which is much safer and faster on Win32 than on the heap. And the code looks much better and shorter.
- The Unicode String in the BCMenuData is now to be allocated on the heap thus having only the memory footprint it needs to have. BCMenuData has new member functions for accessing the now private String variable wchar_t *m_szMenuText.
- Corrected a few situations in BCMenu code where portable constant strings (_T()) should be used.
- Improved look on the old shell. It really looks nice now on WinNT 3.51 and Win32s. You can now run the sample on NT3.51.
- The function 'IsNewShell' is now replaced by 'IsShellType'. BCMenu has a new static member function BOOL IsNewShell(void).
- Added Unicode project settings to the sample.
- Changed strings in the sample to portable versions by use of the _T() macro.
- Set warning level of all project settings in the sample to the highest level (W4) and corrected everything to compile cleanly without any warning being thrown by VC 5.
Version 2.2
Version 2.1
Version 2.0
Version 1.9
Version 1.8
Version 1.7
Version 1.6
Version 1.5
Version 1.4
Version 1.3
Version 1.2
Version 1.1



Comments
Problems
Posted by alan93 on 08/30/2004 08:23amWrote author about why wrong icons or split icons showing up on windows 2000 when using the LoadToolbar method. Didn't understand it. Also, couldn't get shortcuts to work even after adding OnMenuChar(). pressing a shortcut key after menu dropped down would dimiss the menu but the function would not execute. removed BCMenu code and shortcuts worked again.
-
Replywoops
Posted by alan93 on 08/30/2004 08:41ammy fault on the short cut keys not working, i was trying one i had duplicates on. bad me. However, still didn't get the loadtoolbar to show icons correctly.
ReplyGreat class!! Very easy to use <eom>
Posted by Legacy on 01/20/2004 12:00amOriginally posted by: Dave Schumann
see title
ReplyTrackPopupMenu doesn't show icons
Posted by Legacy on 04/23/2003 12:00amOriginally posted by: Phil
Hi,
I have noticed that popup menus don't seem to load the toolbars properly. For example right click on the client area of the window in the sample app. The popup menu doesn't display the icons even though the LoadToolbar function was called.
Phil
Replyhow to convert it to Activex Control
Posted by Legacy on 04/16/2003 12:00amOriginally posted by: santosh
how can i convert this into an ActiveX control , so that it can be added to any appliction
ReplyUse in Non Doc/View App
Posted by Legacy on 01/01/2003 12:00amOriginally posted by: Steve
If you used this code in a non doc/view app, you might have gotten a strange compiler error on line 1272 of BCMenu.cpp. Here's the fix:
original:
CString junk=OptionText;
Error:
g:\Visual Studio Projects\MFC Applications\My Program\BCMenu.cpp(1272): error C2440: 'initializing' : cannot convert from 'wchar_t *' to 'ATL::CStringT<BaseType,StringTraits>'
with
[
BaseType=char,
StringTraits=StrTraitMFC<char,ATL::ChTraitsCRT<char>>
]
ReplyFix:
CString junk;
junk.Format(_T(&s), OptionText);
Can I add the owendrow menu to a dialog?
Posted by Legacy on 12/29/2002 12:00amOriginally posted by: akiy
Just lick the title!
ReplyNew version (3.03) is here
Posted by Legacy on 12/15/2002 12:00amOriginally posted by: Good guy
New version (3.03) is here
http://www.codeproject.com/menu/bcmenu.asp
I wonder why author didn't updated article here.
Reply
Seletall option
Posted by Legacy on 10/09/2002 12:00amOriginally posted by: Chandira
Hi,
I want to know how does the selectall option in the edit menu works.
It actullay said to call the CEdit function SetSel(0,-1).But it doesn't.
May i get answer for implementing the selectall function.
Thanks and Regards
ReplyV.Chandira mohan
Dockable Menu Band
Posted by Legacy on 09/22/2002 12:00amOriginally posted by: Lea Hayes
Hi,
I think that your classes are excellent. How easy would it be to combine your classes with those in the article called "DevStudio style Dockable Menu Bar(does not require MSIE)" to make the menu band dockable but at the same time having the great style of your classes?
Keep up the great work!
Yours Sincerely,
ReplyLea Hayes
Great work
Posted by Legacy on 09/04/2002 12:00amOriginally posted by: Kyle
ReplyLoading, Please Wait ...