Late binding of image - I_IMAGECALLBACK


When inserting an item in the list view control, you dont have to specify the image just then. You can delay a decision on the image by using a callback item. A callback item is an item that causes the list view control to send the LVN_GETDISPINFO notification to its parent whenever it needs information to display the item. The LVN_GETDISPINFO notification can be handled by the parent window or it can be reflected back to the list view control, the latter solution being the more preferred. Here are the steps to use message reflection.
 
  • Add a message handler for =LVN_GETDISPINFO in your CListCtrl derived class. The = sign indicates that it is a reflected message. This adds a line in the message map section which looks like
    ON_NOTIFY_REFLECT(LVN_GETDISPINFO, OnGetDispInfo)
  • Implement the message handler. The message handler shown below does not show any logic to decide on the image index. The image index would most likely be a function of the item index and/or the items data (pItem->lParam).
    void CMyListCtrl::OnGetDispInfo(NMHDR* pNMHDR, LRESULT* pResult) 
    { 
            LV_ITEM *pItem = &((LV_DISPINFO*)pNMHDR)->item; 
    
            if( pItem->mask & LVIF_IMAGE ) 
            { 
                    // GetImageFor() needs to be defined and should return image number 
                    pItem->iImage = GetImageFor( pItem-> iItem); 
            } 
           
            *pResult = 0; 
    }
     
  • Insert items using the I_IMAGECALLBACK value for image index. E.g.
  • m_listctrl.InsertItem( nRow, sItemText, I_IMAGECALLBACK );
 



Comments

  • Image Icons Does not appear if I close a dialog

    Posted by Legacy on 01/09/2002 12:00am

    Originally posted by: Shiv

    Hi,

    I have a Listcontrol in a dialog. I initialize the CImageList with Icons on the Dialog's OnInitDialog(). The icons appears the first I operate on the Dialog however when I close the dialog and start it again the Icons disappear. Can anybody tell me why? What exactly is going wrong?

    Thanx
    Shiv

    Reply
  • ... and with the overlay image as well.

    Posted by Legacy on 02/02/2000 12:00am

    Originally posted by: Kurt P. Gulden

    In Oleg Pilipenkos' earlier example, just replace the line:

    SetCallbackMask(GetCallbackMask() | LVIS_STATEIMAGEMASK);

    with...

    SetCallbackMask(GetCallbackMask() | LVIS_OVERLAYMASK);

    then, in the CFancyListCtrl::OnGetDispInfo() function, replace ( or modify ) the lines:

    if ((pDispInfo->item.mask & LVIF_STATE) != 0)
    pDispInfo->item.state = INDEXTOSTATEIMAGEMASK(nState);

    with...

    if ((pDispInfo->item.mask & LVIF_STATE) != 0)
    pDispInfo->item.state = INDEXTOOVERLAYMASK(nOverlayIndex);

    Yes, I know it looks weird, but it does work. Thanks Oleg for your keen example.

    Reply
  • It is also possible to "late bind" with the state image.

    Posted by Legacy on 02/25/1999 12:00am

    Originally posted by: Oleg Pilipenko

    If you modify the CListCtrl callback mask:
    
    

    SetCallbackMask(GetCallbackMask() | LVIS_STATEIMAGEMASK);

    in the GetDispInfo you can set state image index:

    void CFancyListCtrl::OnGetDispInfo(NMHDR* pNMHDR, LRESULT* pResult)
    {
    LV_DISPINFO* pDispInfo = (LV_DISPINFO*)pNMHDR;
    ASSERT_POINTER(pDispInfo, LV_DISPINFO);

    static CString str;
    int nImage = 0;
    int nState = 0;
    DoGetDispInfo(GetItemData(pDispInfo->item.iItem),
    pDispInfo->item.iSubItem,
    str,
    nImage,
    nState);

    if ((pDispInfo->item.mask & LVIF_TEXT) != 0)
    pDispInfo->item.pszText = (LPTSTR)LPCTSTR(str);

    if ((pDispInfo->item.mask & LVIF_IMAGE) != 0)
    pDispInfo->item.iImage = nImage;

    if ((pDispInfo->item.mask & LVIF_STATE) != 0)
    pDispInfo->item.state = INDEXTOSTATEIMAGEMASK(nState);

    ASSERT_POINTER(pResult, LRESULT);
    *pResult = 0;
    }

    where DoGetDispInfo() does the dirty work of actually retriving item\subitem text, item image and state.

    Reply
Leave a Comment
  • Your email address will not be published. All fields are required.

Top White Papers and Webcasts

  • Live Event Date: August 20, 2014 @ 1:00 p.m. ET / 10:00 a.m. PT When you look at natural user interfaces as a developer, it isn't just fun and games. There are some very serious, real-world usage models of how things can help make the world a better place – things like Intel® RealSense™ technology. Check out this upcoming eSeminar and join the panel of experts, both from inside and outside of Intel, as they discuss how natural user interfaces will likely be getting adopted in a wide variety …

  • Flash technology is becoming more prominent in the storage industry. Offering superior speed and reliability when compared to traditional hard disk drives – flash storage is a flexible and increasingly cost-effective technology that can be used to optimize enterprise storage environments. This ebook explores the many uses and benefits of flash storage technology in the enterprise. Check it out to discover and learn all you need to: Optimize storage performance Leverage server flash as storage cache …

Most Popular Programming Stories

More for Developers

Latest Developer Headlines

RSS Feeds