Quick Sort Algorithm Comparing Any Data Type
Posted
by David Flores
on July 31st, 1999
I wanted a way to sort any column in a CListCtrl, so I came to CodeGuru.com to get some ideas (and possible a solution) to solve my problem. Unfortunately, I had troubles understanding and getting some of the sorting examples to function. So did what any good programmer does. I took some code and attempted to improve upon it.
What I have come up with is my solution for using the quick sort alogrithm so that you can sort by any column of any data type.
Acknowledgements:
- Indicating sort order in header control - by Zafir Anjum
- Sorting the list when user clicks on column header - by Zafir Anjum
- CSortedListCtrl reuseable base class - by Staffe Christian
Source code:
I am only showing the relavent code to add into your derived CListCtrl class header and implementation files.
enum ListCompareType { ELCT_INTEGER = 0,
ELCT_DOUBLE,
ELCT_STRING_CASE,
ELCT_STRING_NOCASE };
enum ListOperatorType { ELOT_LT = 0, // < less than
ELOT_GT, // > greater than
ELOT_LTE, // <= less than or equal
ELOT_GTE, // >= greather than or equal
ELOT_EQ}; // == equal
class CMyListCtrl : public CListCtrl
{
//////////////////////////////////////////////////////////////////////
// Constructors and Deconstructors
//////////////////////////////////////////////////////////////////////
..
//////////////////////////////////////////////////////////////////////
// Operations
//////////////////////////////////////////////////////////////////////
public:
BOOL SwapRow(int nRow1, int nRow2);
int GetColumnCount() const;
protected:
void QuickSort(int p, int r);
int Partition(int p, int r);
//////////////////////////////////////////////////////////////////////
// Overridables
//////////////////////////////////////////////////////////////////////
public:
virtual void Sort();
virtual void Sort(int nColumn, BOOL bAscending, ListCompareType
nCompareAs);
protected:
virtual BOOL CompareBy(CString str1, CString str2, ListOperatorType
op);
//////////////////////////////////////////////////////////////////////
// Message Maps
//////////////////////////////////////////////////////////////////////
protected:
//{{AFX_MSG(OGPuiODListCtrl)
afx_msg void OnHeaderClicked(NMHDR* pNMHDR, LRESULT* pResult);
//}}AFX_MSG
//////////////////////////////////////////////////////////////////////
// Attributes
//////////////////////////////////////////////////////////////////////
protected:
//sorting attributes
int m_nSortedColumn;
BOOL m_bSortAscending;
ListCompareType m_nCompareAs;
};
CMyListCtrl::CMyListCtrl() : CListCtrl(),
m_nSortedColumn(-1),
m_bSortAscending(TRUE),
m_nCompareAs(ELCT_STRING_CASE)
{
}
//////////////////////////////////////////////////////////////////////
// Message Maps
//////////////////////////////////////////////////////////////////////
BEGIN_MESSAGE_MAP(OGPuiODListCtrl, CListCtrl)
//{{AFX_MSG_MAP(OGPuiODListCtrl)
ON_NOTIFY(HDN_ITEMCLICK, 0, OnHeaderClicked)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
//////////////////////////////////////////////////////////////////////
// OnHeaderClicked()
// Parameters: pNMHDR - Contains information about a notification
message.
// LRESULT - Contains the result from the message
// Action: Sort the column that the user clicks on. If it is not
// the same column as the last sorting then sorting ascending.
// If is the same column then toggle the sorting style. The
// list only recieves this message if the "no sort header" is
// NOT checked in the resource.
// Returns: Nothing.
//////////////////////////////////////////////////////////////////////
void OGPuiODListCtrl::OnHeaderClicked(NMHDR* pNMHDR, LRESULT* pResult)
{
HD_NOTIFY *phdNotify = (HD_NOTIFY *)pNMHDR;
if (phdNotify->iButton == 0)
{
m_bSortAscending = (phdNotify->iItem == m_nSortedColumn) ?
!m_bSortAscending : TRUE;
m_nSortedColumn = phdNotify->iItem;
Sort();
}
*pResult = 0;
}
//////////////////////////////////////////////////////////////////////
// Sort()
// Parameters: None.
// Action: This function is called when the user clicks on a column
// header. Derived classes should override this function
// if they want to change the m_nCompareAs based on the
// the column that was selected.
// Returns: Nothing.
//////////////////////////////////////////////////////////////////////
void OGPuiODListCtrl::Sort()
{
Sort(m_nSortedColumn, m_bSortAscending, m_nCompareAs);
}
//////////////////////////////////////////////////////////////////////
// Sort()
// Parameters: nColumn - column to sort by
// bAscending - TRUE ascending sort, FALSE descending
// nCompareAs - How to compare the values as
// Action: Set all the sorting attributes then do a quick sort
// on the whole list. Derived class may want to override
// this if they want to use a different sort algorithm or
// want to use a different range
// Returns: Nothing.
//////////////////////////////////////////////////////////////////////
void OGPuiODListCtrl::Sort(int nColumn, BOOL bAscending, ListCompareType
nCompareAs)
{
m_nSortedColumn = nColumn;
m_bSortAscending = bAscending;
m_nCompareAs = nCompareAs;
QuickSort(0, GetItemCount() - 1);
}
//////////////////////////////////////////////////////////////////////
// QuickSort()
// Parameters: p - start position, usually index 0
// q - end position, usually last index
// Action: Standard quick sort algorthim
// Returns: Nothing.
//////////////////////////////////////////////////////////////////////
void OGPuiODListCtrl::QuickSort(int p, int r)
{
if (p < r)
{
int q = Partition(p, r);
QuickSort(p, q);
QuickSort(q + 1, r);
}
}
//////////////////////////////////////////////////////////////////////
// Partition()
// Parameters: p - start position
// q - end position
// Action: Partition of the array in the quick sort algorithm
// Returns: Nothing.
////////////////
int CMyListCtrl::Partition(int p, int r)
{
CString tmp;
CString x = GetItemText( p, m_nSortedColumn);
int i = p - 1;
int j = r + 1;
while (i < j)
{
do
{
j--;
tmp = GetItemText(j, m_nSortedColumn);
} while (CompareBy(tmp, x, m_bSortAscending ? ELOT_GT :
ELOT_LT));
do
{
i++;
tmp = GetItemText(i, m_nSortedColumn);
} while (CompareBy(tmp, x, m_bSortAscending ? ELOT_LT :
ELOT_GT));
if (i < j)
{
SwapRow(i, j);
}
}
return j;
}
//////////////////////////////////////////////////////////////////////
// CompareBy()
// Parameters: str1 - string 1 (left operand)
// str2 - string 2 (right operand)
// op - operator type
// Action: Convert strings to new data type based on m_nCompareAs'
// value. Compare the strings using the operator.
// Returns: The result of (str1 op str2)
//////////////////////////////////////////////////////////////////////
BOOL CMyListCtrl::CompareBy(CString str1, CString str2, ListOperatorType
op)
{
BOOL bReturn = FALSE;
switch (m_nCompareAs)
{
case ELCT_INTEGER:
{
int val1 = atoi(str1);
int val2 = atoi(str2);
if (op == ELOT_LT)
bReturn = (val1 < val2);
else if (op == ELOT_GT)
bReturn = (val1 > val2);
else if (op == ELOT_LTE)
bReturn = (val1 <= val2);
else if (op == ELOT_GTE)
bReturn = (val1 >= val2);
else
bReturn = (val1 == val2);
break;
}
case ELCT_DOUBLE:
{
double val1 = atof(str1);
double val2 = atof(str2);
if (op == ELOT_LT)
bReturn = (val1 < val2);
else if (op == ELOT_GT)
bReturn = (val1 > val2);
else if (op == ELOT_LTE)
bReturn = (val1 <= val2);
else if (op == ELOT_GTE)
bReturn = (val1 >= val2);
else
bReturn = (val1 == val2);
break;
}
case ELCT_STRING_NOCASE:
{
str1.MakeUpper();
str2.MakeUpper();
}
case ELCT_STRING_CASE:
default:
{
if (op == ELOT_LT)
bReturn = (str1 < str2);
else if (op == ELOT_GT)
bReturn = (str1 > str2);
else if (op == ELOT_LTE)
bReturn = (str1 <= str2);
else if (op == ELOT_GTE)
bReturn = (str1 >= str2);
else
bReturn = (str1 == str2);
break;
}
}
return bReturn;
}
//////////////////////////////////////////////////////////////////////
// GetColumnCount()
// Parameters: None.
// Action:
// Returns: The number of columns in the list control
//////////////////////////////////////////////////////////////////////
int CMyListCtrl::GetColumnCount() const
{
//Get the header control
CHeaderCtrl* pHeader = (CHeaderCtrl*)GetDlgItem(0);
//Return the number of items in it (i.e. the number of columns)
return pHeader->GetItemCount();
}
//////////////////////////////////////////////////////////////////////
// SwapRow()
// Parameters: nRow1 - row index (zero based)
// nRow2 - row index (zero based)
// Action: Swap nRow1 with nRow2
// Returns: TRUE if successful, else FALSE
//////////////////////////////////////////////////////////////////////
BOOL CMyListCtrl::SwapRow(int nRow1, int nRow2)
{
BOOL bOk = FALSE;
int nMaxRows = GetItemCount();
if ((nRow1 >= 0) && (nRow1 < nMaxRows) &&
(nRow2 >= 0) && (nRow2 < nMaxRows) &&
(nRow1 != nRow2))
{
int nMaxColumns = GetColumnCount();
//swap rows
LV_ITEM lvItem1, lvItem2;
//hold all text for a single row
CStringArray rowText;
rowText.SetSize(nMaxColumns);
//save all the text in row
for(int i = 0; i < nMaxColumns; i++)
{
rowText[i] = GetItemText(nRow1, i);
}
//setup parameters to get item data
lvItem1.mask = LVIF_IMAGE | LVIF_PARAM | LVIF_STATE;
lvItem1.iItem = nRow1;
lvItem1.iSubItem = 0;
lvItem1.stateMask = LVIS_CUT | LVIS_DROPHILITED |
LVIS_FOCUSED | LVIS_SELECTED |
LVIS_OVERLAYMASK | LVIS_STATEIMAGEMASK;
lvItem2 = lvItem1;
lvItem2.iItem = nRow2;
//get item data
GetItem(&lvItem1);
GetItem(&lvItem2);
//set the text for the lo (left)
for(i = 0; i < nMaxColumns; i++)
{
SetItemText(nRow1, i, GetItemText(nRow2, i));
}
lvItem2.iItem = nRow1;
SetItem(&lvItem2);
for(i = 0; i < nMaxColumns; i++)
{
SetItemText(nRow2, i, rowText[i]);
}
lvItem1.iItem = nRow2;
SetItem(&lvItem1);
}
return bOk;
}

Comments
Uh, no.
Posted by Legacy on 08/08/2003 12:00amOriginally posted by: HlpMe
Uh, no. You should rethink what is means to be a "good programmer".
Anyway, this is much better:
Replyhttp://www.codeguru.com/listview/sort_on_col_click.shtml
what is OGPuiODListCtrl ?
Posted by Legacy on 04/28/2003 12:00amOriginally posted by: hotdog
The are many errors when comping the file.
Replysuch as:
F:\Project\VC\new\HFTP\ctrlext.cpp(32) : error C2653: 'OGPuiODListCtrl' : is not a class or namespace name
Thanks!
Posted by Legacy on 09/25/2001 12:00amOriginally posted by: Jungle Lee
Reply
Sorting Image items
Posted by Legacy on 12/29/1999 12:00amOriginally posted by: Tony D. Abel
ReplyTwo small corrections
Posted by Legacy on 10/07/1999 12:00amOriginally posted by: Shekar Venkatappa
Method ::SwapRows(...)
This method does not return TRUE on success. Variable bOk is updated to do so.
Platform: NT
In Message mapping
ON_NOTIFY(HDN_ITEMCLICKA, 0, OnHeaderClicked)
ON_NOTIFY(HDN_ITEMCLICKW, 0, OnHeaderClicked)
works better( for sure) than
ON_NOTIFY(HDN_ITEMCLICK, 0, OnHeaderClicked)
Reply