Create an Active Cursor on the Scroll Bar

Environment: VC6 SP5, VC.NET, Windows 2000

This code enables you to change the cursor dynamically on the scroll bar of the window, with scrolling capabilities. The variable m_nCursorID is used to prevent multiple loading of the cursor.

CMyWnd is derived from CWnd.

UINT m_nCursorID;    //Current ID of the cursor resource

CMyWnd::CMyWnd()
{
  m_nCursorID = 0;
}

BOOL CMyWnd::OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message)
{
  if (nHitTest == HTVSCROLL)
  {
    //Change cursor on the vertical scroll bar
    if(m_nCursorID != IDC_VSCROLLBAR)
    {
      SetCursor(AfxGetApp()->LoadCursor(IDC_VSCROLLBAR));
      m_nCursorID = IDC_VSCROLLBAR;
    }
    return true;
  }
  else if (nHitTest == HTHSCROLL)
  {
    //Change cursor on the horizontal scroll bar
    if(m_nCursorID != IDC_HSCROLLBAR)
    {
      SetCursor(AfxGetApp()->LoadCursor(IDC_HSCROLLBAR));
      m_nCursorID = IDC_HSCROLLBAR;
    }
    return true;
  }
  else
  {
    if(m_nCursorID != 0) m_nCursorID = 0;
    return BaseClass::OnSetCursor(pWnd, nHitTest, message);
  }

}

void CMyWnd::OnVScroll(UINT nSBCode, UINT nPos,
                       CScrollBar* pScrollBar)
{
  switch (nSBCode) {
  case SB_THUMBTRACK:    //Drag scroll box to specified position
    if(m_nCursorID != IDC_VTHUMBTRACK)
    {
      SetCursor(AfxGetApp()->LoadCursor(IDC_VTHUMBTRACK));
      m_nCursorID = IDC_VTHUMBTRACK;
    }
    break;
  case SB_LINEDOWN:      //Scroll one line down
    if(GetScrollPos(SB_VERT) == GetScrollLimit(SB_VERT))
    {
      if(m_nCursorID != IDC_VLINEDOWN_DISABLE)
      {
        SetCursor(AfxGetApp()->LoadCursor(IDC_VLINEDOWN_DISABLE));
        m_nCursorID = IDC_VLINEDOWN_DISABLE;
      }
    }
    else
    {
      if(m_nCursorID != IDC_VLINEDOWN)
      {
        SetCursor(AfxGetApp()->LoadCursor(IDC_VLINEDOWN));
        m_nCursorID = IDC_VLINEDOWN;
      }
      }
    break;
  case SB_LINEUP:        //Scroll one line up
    SCROLLINFO  info;
    info.cbSize = sizeof(SCROLLINFO);
    GetScrollInfo(SB_VERT, &info);
    if(info.nPos == info.nMin)
    {
      if(m_nCursorID != IDC_VLINEUP_DISABLE)
      {
        SetCursor(AfxGetApp()->LoadCursor(IDC_VLINEUP_DISABLE));
        m_nCursorID = IDC_VLINEUP_DISABLE;
      }
    }
    else
    {
      if(m_nCursorID != IDC_VLINEUP)
      {
        SetCursor(AfxGetApp()->LoadCursor(IDC_VLINEUP));
        m_nCursorID = IDC_VLINEUP;
      }
    }
    break;
  case SB_PAGEDOWN:      //Scroll one page down
    if(m_nCursorID != IDC_VPAGEDOWN)
    {
      SetCursor(AfxGetApp()->LoadCursor(IDC_VPAGEDOWN));
      m_nCursorID = IDC_VPAGEDOWN;
    }
    break;
  case SB_PAGEUP:        //Scroll one page up
    if(m_nCursorID != IDC_VPAGEUP)
    {
      SetCursor(AfxGetApp()->LoadCursor(IDC_VPAGEUP));
      m_nCursorID = IDC_VPAGEUP;
    }
    break;
  }
  BaseClass::OnVScroll(nSBCode, nPos, pScrollBar);
}

void CMyWnd::OnHScroll(UINT nSBCode, UINT nPos,
                       CScrollBar* pScrollBar)
{
  switch (nSBCode) {
  case SB_THUMBTRACK:    //Drag scroll box to specified position
    if(m_nCursorID != IDC_HTHUMBTRACK)
    {
      SetCursor(AfxGetApp()->LoadCursor(IDC_HTHUMBTRACK));
      m_nCursorID = IDC_HTHUMBTRACK;
    }
    break;
  case SB_LINEDOWN:      //Scroll one line down
    if(GetScrollPos(SB_HORZ) == GetScrollLimit(SB_HORZ))
    {
      if(m_nCursorID != IDC_HLINEDOWN_DISABLE)
      {
        SetCursor(AfxGetApp()->LoadCursor(IDC_HLINEDOWN_DISABLE));
        m_nCursorID = IDC_HLINEDOWN_DISABLE;
      }
    }
    else
    {
      if(m_nCursorID != IDC_HLINEDOWN)
      {
        SetCursor(AfxGetApp()->LoadCursor(IDC_HLINEDOWN));
        m_nCursorID = IDC_HLINEDOWN;
      }
    }
    break;
  case SB_LINEUP:        //Scroll one line up
    SCROLLINFO  info;
    info.cbSize = sizeof(SCROLLINFO);
    GetScrollInfo(SB_HORZ, &info);
    if(info.nPos == info.nMin)
    {
      if(m_nCursorID != IDC_HLINEUP_DISABLE)
      {
        SetCursor(AfxGetApp()->LoadCursor(IDC_HLINEUP_DISABLE));
        m_nCursorID = IDC_HLINEUP_DISABLE;
      }
    }
    else
    {
      if(m_nCursorID != IDC_HLINEUP)
      {
        SetCursor(AfxGetApp()->LoadCursor(IDC_HLINEUP));
        m_nCursorID = IDC_HLINEUP;
      }
    }
    break;
  case SB_PAGEDOWN:      //Scroll one page down
    if(m_nCursorID != IDC_HPAGEDOWN)
    {
      SetCursor(AfxGetApp()->LoadCursor(IDC_HPAGEDOWN));
      m_nCursorID = IDC_HPAGEDOWN;
    }
    break;
  case SB_PAGEUP:        //Scroll one page up
    if(m_nCursorID != IDC_HPAGEUP)
    {
      SetCursor(AfxGetApp()->LoadCursor(IDC_HPAGEUP));
      m_nCursorID = IDC_HPAGEUP;
    }
    break;
  }
  BaseClass::OnHScroll(nSBCode, nPos, pScrollBar);
}

Downloads

Download demo project - 37 Kb


Comments

  • Very good code and article format !!! Level A article in CodeGuru.com

    Posted by Legacy on 08/11/2003 12:00am

    Originally posted by: Zhefu Zhang

    hope more article from you. Great job!

    Reply
  • very nice

    Posted by Legacy on 08/03/2002 12:00am

    Originally posted by: piers

    good work,I appreciate you!

    Reply
Leave a Comment
  • Your email address will not be published. All fields are required.

Top White Papers and Webcasts

  • By providing developers with the right tools to detect, understand, and fix problems early, your business can simplify software development, shorten development lifecycles, and improve the quality of software code. The end result is increased innovation, secure applications, and a faster time to market — all at a lower cost.

  • On-demand Event Event Date: May 18, 2015 While the idea of using facial and/or gesture recognition to create a modern, intuitive game seems attractive, some developers may want to leverage Unity 3D as a way to accelerate their development efforts. There are many different ways in which Intel and Unity Technologies have been working together to help speed the development of games with the Intel&reag; RealSense™ SDK (software developer kit). Check out this webcast to join a panel of experts as they …

Most Popular Programming Stories

More for Developers

RSS Feeds

Thanks for your registration, follow us on our social networks to keep up-to-date