Popup Progress window (2)

CProgressWnd provides a full-featured window for showing the progress of an operation. It supports a progress bar with a configurable edge style and fill colour, a message to let the user know what is happening, an optional cancel mechanism and an optional animation in the form of an AVI. The window automatically sizes itself to fit all the components on by changing its height so that the message can fit into the space to the right of the animation (if required), along with the progress bar and the cancel button (if required). Some parameters can be changed while the window is showing, in which case the window adjusts accordingly (unless specified), other parameters can only be changed while the window is hidden. The window is operated as a modeless window (i.e., it does not block input to other windows).

The cancel mechanism can operate in two ways; you can poll the window to see if it was cancelled, or you can get it to notify you when it has been cancelled (by setting a non-zero notification message number). Which you use is up to you, but the two methods have their uses: if your program shows the window, performs a loop of code and then hides it in one routine, then use the poll method (to stop the loop); if your program shows the progress window and then returns to the main message loop, use the notification method to know when to stop using it and hide it. The window does not hide itself when cancelled; when the code which created it detects that it has been cancelled, it is responsible for hiding it.

The window does not have any parent; this is necessary because if you tried to create it as a child of an MDI or SDI main frame window, it would conflict with the MDI / SDI mechanism and cause undesirable behaviour. You can, however, specify an owner window when you show the progress window; if one is specified, the progress window will centre itself to that owner window's client area (but not if the window is already visible when a resize takes place), and will notify that owner when it is cancelled (if you have set the message number to use for this notification). If one is not specified, the window will centre itself to the screen (but not if the window is already visible when a resize takes place), and you cannot use the cancellation notification (but you can still poll it).

If the AVI filename is specified, but for some reason cannot be loaded and played, a small space will be left where it would have been, as a placeholder. The AVI, when played, is played with a transparent background, and without sound (rules for CAnimateCtrl apply).

Although this window is based on CFrameWnd, the default CFrameWnd behaviour of deleting its wrapper object when destroyed has been overriden and prevented. This is because it might be desirable to keep the progress window object in existence and use it multiple times; you can safely embed a CProgressWnd object (as opposed to a pointer to one) in a class. If you embed a pointer, you must explicitly delete it to prevent memory leaks.

All parameters that you can change (except the owner window, which you supply each time you show it) are remembered even after the window has been hidden again. This means that you only need to set it up once, and after that it is just a case of changing, for example, the full scale value and message, and then showing it again. If you want to change parameters from their previous values, you must do so explicitly before showing.

Supported Methods:

void SetAnimationFile(CString strAVI)
Sets the filename of the AVI file to use for the animation. If you no longer want an animation, specify an empty string (""). This filename can (and should) include a full drive and pathname if the AVI file is not in the current directory. The default is no animation. This parameter cannot be changed while the window is showing.

void SetBarStyle(UINT uStyle)
Changes the way the edges of the bar are drawn. Valid parameter values are PW_BARSTYLE_FLAT, PW_BARSTYLE_SUNKEN and PW_BARSTYLE_RAISED. The default is PW_BARSTYLE_SUNKEN. This parameter cannot be changed while the window is showing.

void SetCanCancelFlag(BOOL bCanCancel)
Says whether the cancel button is to be shown or not, and therefore whether the progress can be halted (the <Esc> and <Enter> keys can also be used to activate this, as long as the button is showing). The default is no cancel button, since progress is usually just an indication rather than an interactive event. This parameter cannot be changed while the window is showing.

void SetCancelMessage(UINT uMessage)
Specifies the notification message number to use if the progress window is cancelled. If it is zero, notification is turned off. Note that this parameter is irrelevant if no owner window is specified, or the cancel button is not showing. The default is zero. This parameter can be changed at any time.

void SetCancelText(CString strText)
By default, the cancel button displays "Cancel" if shown. If you wish to change this text (for foreign-language support, for example), use this method. This parameter can be changed at any time, and the button will be resized as necessary. Be careful about the length of the string you use - the width of the window will not change, so if the text is too long the cancel button will disappear off either side of the window!

void SetFillColour(COLORREF dwColour)
By default, the bar is filled with the colour used to highlight menu items, or selected items in list boxes or edit boxes. This specifies the colour to be used for filling the bar, and can be PW_FILLCOLOUR_DEFAULT to restore the default colour. The actual colour used will be the closest available match in the current system palette. This parameter can be changed at any time, and the bar will be redrawn in the new colour and continue in that colour. This may be useful if you wish to use different colours for different operations, or if you wish to change the bar colour as it gets close to the end of its run.
(I thought about using American / Australian English spellings for the methods and parameters, as the MFC uses American; but I decided that as the code was written in England, it should retain British English spellings. Sorry, folks!).

void SetFullScale(UINT uFullScale)
Sets the full-scale value for the progress bar. If you specify 0, the debug version will assert; the release version will treat the progress as full-scale permanently rather than crashing with a divide-by-zero. The default value is 100, representing percent complete. This parameter can be changed at any time, and the bar will be cleared and redrawn correctly to reflect the new current progress value versus the full-scale value. This can be useful if you don't know the actual target value to begin with - you can set a best guess, and then adjust the total while it is running.

void SetMessage(CString strMessage, BOOL bResizeToFit = TRUE)
Sets the message which appears above the progress bar. The default is an empty string. This parameter can be changed at any time, and the window will be resized to fit this new message in (unless you specify FALSE for bResizeToFit). It is recommended that you allow the window to be resized, because if the new message takes up more space than is currently available, it will be clipped. You should only prevent this if you are sure it will fit, or if you really have serious problems with flicker caused by the resize (unlikely). Note that if no animation is specified, this message will take up the full width of the progress window; otherwise, it fits into the gap left by the animation. Carriage return / line feed pairs within the message are supported and obeyed.

void SetTitle(CString strTitle)
Sets the title which appears in the progress window's caption bar. The default is "Progress". This parameter can be changed at any time. This is the only component which is not taken into account when resizing the window; do not make the title too long, otherwise it will get clipped.

void SetWidth(UINT uWidth)
By default the window is one quarter of the screen width, or 200 pixels, whichever is greater. Use this method to override this width (for example, if you have a rather long message, you may want to make the window wider to prevent it from becoming too high). The window can be made narrower than the default, at your own risk. It is not recommended that you go any narrower. This value can be PW_WIDTH_DEFAULT, which resets the width to the initial, default value. This parameter can be changed at any time, and the window will be resized accordingly. Note that normally, the window never changes width, only height - even if the combined width of the animation and message is narrower than the window width.

void Show(CWnd *pWndOwner = NULL)
Causes the window to be created and shown, if not already. Note that the actual Windows component (HWND) does not exists while the progress window is hidden, so do not attempt to perform any window operations on it until you have called this method. The parameter specifies which window will be used to initially centre the progress window, and which window will receive notifications if the progress window is cancelled, and can be NULL if this is not required (it is recommended that you own and operate the progress window from your application's main frame window, and pass its pointer as the owner. Although multiple progress windows can exist, it is more common to have just one).

Do not attempt to change the window's owner or give it a parent using the standard CWnd::SetOwner() and CWnd::SetParent() methods; if you do, it will cause unpredictable behaviour. You can safely move the window (from code or as a user) after it has been shown if you don't want the default positioning; you can also resize it from code, although you should not as it defeats the object of auto-sizing.

BOOL IsShowing(void)
Says whether the window has been created and shown yet. Useful to prevent the progress window from being reshown while still active, although that will do no harm. You should not use CWnd::ShowWindow() to make the progress window invisible; if you do, IsShowing() will still return TRUE if the window exists, even though it is not visible. Making the window invisible in this way will also cause it to snap back to the centre of the owner window / screen if any parameter change causes a resize.

BOOL WasCancelled(void)
Indicates whether the window has been cancelled. It will always return FALSE if the cancel button (or the window itself) is not showing. Note that you are responsible for hiding the window if this returns TRUE.

void Hide(void)
Causes the progress window to be hidden and destroyed. Parameters will be remembered and the wrapper object will still exist, but not the Windows component (HWND).

void ResetProgress(void)
Resets the current count to 0, and clears the bar.

void UpdateProgress(UINT uCount = 1)
Increments the current value by the amount specified (but not beyond the full-scale value), and updates the bar as necessary. Use successive calls to this to fill the bar.

UINT GetCurrentPercentScale(void)
Returns the percent of full-scale completed so far. The return value is (UINT)-1 if the progress window is not showing, or full-scale has been set at 0 (indicating an error). When combined with SetFillColour() above, this is useful to change the colour of the filled bar to reflect getting near the end of the run.

Using CProgressWnd:

  1. In the owner class, embed a member variable which is a CProgressWnd object.
  2. When the progress window is required, set the parameters to use, including the name of the AVI file and whether a cancel button should be shown or not, and call the Show() method with the owner window's pointer (if required).
  3. As each step of the process completes, call UpdateProgress() to fill the bar.
  4. When the progress window is no longer required, or when notified that the window has been cancelled (or you have polled to find this out), call the Hide() method.

It's that simple!

Handling The Cancellation Notification From CProgressWnd:

You will have to add the handler manually to the owner window if you want to make use of the cancellation notification. Here is how:

1) In the owner class' message map (code file), add a line:

ON_MESSAGE(cancel_message_number, member_function_name)

2) In the owner class' header file, in the message-map-generated section, add a line:

afx_msg LRESULT member_function_name(WPARAM wParam, LPARAM lParam);

3) Finally, define the function in the owner class' code file (without the afx_msg).

The wParam and lParam parameters are not used.

If you have any comments, or you want extra functionality, e-mail me (jteagle@geocities.com).

Using The Demo

When the program is run, click 'Show Progress'. Move the mouse around a bit as instructed to show the bar filling up. Move the progress window to a different location to verify that a change in size does not change the position when already visible. Now double-click the window as instructed to change the progress window parameters. This demonstrates the use of the notification version of the cancel mechanism. 'Hide Progress' will hide the window, after which you can click 'Show Progress' again. You do not need to hide the progress window before closing the application.


Demo project (progress_wnd2_demo.zip, 191K)

Source code (progress_wnd2_src.zip, 6K)


  • Mye mer erfaring med monster beats

    Posted by mantouhmmm on 06/04/2013 04:10pm

    [url=http://www.beatsdrenorge.webgarden.com/]beats by dre norge[/url] Once du har lastet ned flere beats, og du er fornøyd med beats som du har lastet ned. Da er det tid kompilere og polere opp på beats når beats er godt arrangert, og lyden er god, og du har spilt den om og om igjen, og du er fornøyd med det endelige produktet så er du god til å go.Once dine beats er klar så er det på tide å dele dine sluttprodukter med venner og familie. Det er også anledning til å lansere deg som en rap artist gjennom å tilby gratis rap beats og selge rap musikk på nettet. Dette gjelder også andre sjangere av musikk som du oppretter gjennom gratis online beats nedlasting. [url=http://www.beatsbynopro.manifo.com/]Beats By Dre[/url] Mp3-filer kan kjøpes for billige priser. De tilbyr også gratis nedlastinger for de som ønsker å teste det ut. I-Doser gir informasjon om de riktige hodetelefoner til bruk og hva slags innstilling du må være i for å få de beste effektene fra den. Den binaural beats linken nedenfor gir mer informasjon om emnet, samt gratis dataprogram og hvor du får gratis lyder mellom.Dette syv trinn formelen er prosessen med å lage beats. Beat gjør er ikke rocket science. Ved å forstå de grunnleggende prinsipper og begreper i musikkproduksjon, bør du være i stand til å gå gjennom hele prosessen med letthet og enkelhet. Akkurat som baking, musikk har sin egen formel for utvikling av en song.All musikk programmer har en lyd editor som hjelper deg i din musikk arrangement av lyder. Enten du bruker samples eller lage din egen lyd, vil du bruke en lyd editor for å skrive alle dine Beats By Dre Pro. Få en grunnleggende forståelse av hvordan musikken programvaren fungerer før du bruker denne formelen. [url=http://www.beatsstudionorge.weebly.com/]beats studio[/url] Justbeats Solo HD topp ytelse On-Ear Headphones føler rammet av calefaction og svette. Vi formaner at mennesker slitasje Flat ut om det er litt kjølig. Til slutt, la oss allocution om fordelen av Studio. Ingen beløp hvordan utestående Flat aktualisering er og hvordan oppnådd sin evne og abstracts er, er det fortsatt en fordel - vekten av Studio. Som bruker, kanskje på vante høyde vil du ikke føle noen byrde mens kutte Flat som det er bøyelig anamnese skum. Men hvis du ønsker å løfte opp din bue du vil oppkjøpet Flat kan ikke fullbefarne reparasjonen på antennen fordi det er for mange og ikke stramt.

  • Nike Display Max 1 FB press, father a piquant color fabric, the chic shoes

    Posted by Geozyoceada on 04/22/2013 03:25pm

    In the summer in a pane backing bowels the serene sprite seems to be a wholesome choice, but if the sprite "feet"? Longing also give you a set off, bring a invigorating! This summer, Nike and Sprite [url=http://fossilsdirect.co.uk/glossarey.cfm]nike huarache[/url] and his sneakers to a commingling of exemplary snow spread of green, unsullied and indecent color blueprint in the undying Nike Arrogance Max 1 shoes let slip a refreshing impertinent scent.[url=http://markwarren.org.uk/goodbuy.cfm]nike free run uk[/url] Summer is the time to select a purified shoe, shoes should be a obedient choice. Qualifying series Nike Quality Max HomeTurf megalopolis recently at the end of the day comes up, this series in the first-rate Breath Max shoes to London, Paris and Milan the three paid glorification to the iconic metropolis of Europe, combined with the characteristics of the three cities, Sense Max 1 HYP,Tell Max 90 HYP,Show Max 1 and shoes such as Make public Max 95, combined [url=http://fossilsdirect.co.uk/glossarey.cfm]nike huarache[/url] with the Hyperfuse, as well as a variety of materials, such as suede, Whether you want functioning or retro-everything.

  • CProgressCtrl stop updating

    Posted by Legacy on 04/16/2003 12:00am

    Originally posted by: Adam

    I'm using a CProgressCtrl under XP.

    When doing a long calculation sometimes the progress ctrl stop updating.

    This only happens under XP and when not debugging. If I debug it never happens, so I am having a hard time figuring out what is happening.

    Any ideas please!

    • CProgreeCtrl

      Posted by sudhakar_gd on 10/14/2008 06:39am

      How to create and use Progress bar

  • Window is not full drawn

    Posted by Legacy on 11/14/2001 12:00am

    Originally posted by: akraus

    The Window is not full drawn when a really time
    consuming operation is active.

    I fixed it by simply changing

    void CProgressWnd::UpdateProgress(UINT uCount){m_uCurrentValue += uCount ;
    if (m_uCurrentValue > m_uFullScale)
    m_uCurrentValue = m_uFullScale ;


    the DrawBar() to OnPaint() which draws the whole window.
    It now works fine.

  • AVI, Thread, Collapsible progress dialog box

    Posted by Legacy on 11/29/1999 12:00am

    Originally posted by: Julian Rayner

    Our opensource progress dialog box

    Our progress dialog include the following features
    Avi animation
    Thread support
    Collapsible Details list
    Gradient progress bar
    Stop button


    Check out our site for other OpenSource solutions while you are there

    Provided to you by:
    Cybertal OpenSource Initiative
    Advanced solutions for the Programming World

  • What? No .dsp file? (nt)

    Posted by Legacy on 08/13/1999 12:00am

    Originally posted by: Dave E.


Leave a Comment
  • Your email address will not be published. All fields are required.

Top White Papers and Webcasts

Most Popular Programming Stories

More for Developers

RSS Feeds

Thanks for your registration, follow us on our social networks to keep up-to-date