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After answering a question on how to update an edit control inside a dialog from an action performed in another dialog, I remembered that I had implemented an owner-drawn seek button for a CD player application. As you held the button pressed, it incremented a value until you released the button.
Here is a simplified version of this control: CSeekButton. It's a simple button that, when pressed, increments or decrements a value. The direction (positive or negative), initial, step, min and max values are all configurable.
To use it, download the Source Code, add both SeekButton.h and
SeekButton.cpp to your project, and include SeekButton.h where appropiate. Typically,
you should declare instances of CSeekButtons in your window class, then create the
button controls in your window's OnInitDialog (or OnCreate):
backwardBut.Create( "<<", WS_CHILD | WS_VISIBLE, CRect( 10, 10, 50, 30 ), this, IDC_BACKWARD_BUTTON );
backwardBut.SetParameters( SomeCWnd.GetSafeHwnd(), 0, CSeekButton::BACKWARD, 1, 0, 10);
forwardBut.Create( ">>", WS_CHILD | WS_VISIBLE, CRect( 50, 10, 90, 30 ), this, IDC_FORWARD_BUTTON );
forwardBut.SetParameters( SomeCWnd.GetSafeHwnd(), 0, CSeekButton::FORWARD, 1, 0, 10);
As a first argument to SetParameters(), you can pass any valid window's handle. If this argument is NULL, it defaults to the parent of the button.
What you have to do next is to make the window you are sending the message to react
to that message. For example, say you derive class CMyEdit from CEdit. In that class
declaration, add the following function declaration:
afx_msg LONG OnSeekButtonValueChanged( UINT id, LONG value );
Then add a message map entry to the message map, and write the handler :
... blah blah blah
// add an entry for your message
ON_MESSAGE( WM_SEEKBUTTONVALUECHANGED, OnSeekButtonValueChanged )
// CMyEdit message handlers
LONG CMyEdit::OnSeekButtonValueChanged( UINT /* id */, LONG value )
static CString str;
str.Format("%d", value );
SetWindowText( str );
In the above example, I just derived CMyEdit from CEdit and made it listen to the WM_SEEKBUTTONVALUECHANGED message defined in SeekButton.h. You can do the same with any other type of window, but of course what the handler does will change.
As you can see, this button class is very simple indeed. It doesn't check for valid values and range, nor does it support floats, but I leave that to you!
Last updated: 12 July 1998