Despite the best documentation, stepping into the actual source code of third-party libraries can be the fastest way to diagnose a difficult bug or determine the state that a component needs to be in before a certain operation can be completed. With a little set-up magic, developers can step into libraries quickly and easily.
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Discover a simplified and unified way to access most frequently used information about Process, System, and Environment.
Effective use of the Visual C++ debugger is one of the easiest ways to increase developer productivity. Program database (PDB) files are one of the key elements in effectively debugging an application, and it is easy to set up Visual Studio to use debug symbols for binary files produced by other developers, including those at Microsoft.
Learn how to use STA COM objects asynchronously without blocking your main thread.
Hot on the heels of the significant MFC updates that were delivered with the release of Visual Studio 2008, the Visual C++ 2008 Feature Pack significantly boosts the ability of MFC to deliver modern-looking user interfaces that will be familiar to Windows and Office users. Look at these new controls and see how MFC developers can significantly improve their application's look and feel.
Learn to use a scriptable ActiveX web control that uses ATL.
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Learn more about a few commonly used components and explore their utility and usages.
Learn how to create a new project for a 3D game, add a simple object to your 3D world, and build a UWP application from this project.
It's easy it is to make a Reversi game in Visual Basic. Learn how here.
Application Programming Interfaces (APIs) are where you have to be. It's not a matter of if as much as a matter of which.