The introduction of the iPad and other slates demonstrates that end users have a strong appetite for touch-enabled experiences. MFC 10 adds comprehensive support for touch functionality, allowing users with tablet PCs and digitizers to interact with applications in a simple, natural manner, including gestures and multi-touch.
Latest Visual C++ / C++ Articles - Page 23
MFC serialization and files version management in Multiple Document Interfaces applications (MDI)
Learn about MFC serialization and files version management in dialog applications.
Using shared_ptr instead of raw pointers helps you avoid the common pitfalls associated with raw pointers but in some cases, its performance isn't satisfactory. Unique_ptr is a new C++0x smart pointer that is compact, fast and fully compatible with the standard library. Find out how to use unique_ptr to make your code safer without sacrificing performance.
Explore the details of how a Shell Explorer Context Menu works and learn the role played by the registry database.
The article gives an example of false-sharing in multi-threading programming using C++0x std::thread.
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Learn more about a few commonly used components and explore their utility and usages.
Learn how to create a new project for a 3D game, add a simple object to your 3D world, and build a UWP application from this project.
It's easy it is to make a Reversi game in Visual Basic. Learn how here.
Application Programming Interfaces (APIs) are where you have to be. It's not a matter of if as much as a matter of which.