A number of factors are driving the requirement for applications to correctly support high DPI settings--increased monitor resolutions are making it more difficult for users to read text on the screen, compliance with disability access legislation is an increasingly important factor for corporations, and users are now expecting applications to behave well at higher DPI settings. MFC 10 and Visual C++ 2010 have built-in support for high DPI, making the development of a DPI-aware application quicker and more simple.
Latest Visual C++ / C++ Articles - Page 23
The Concurrency Runtime simplifies parallel programming and helps you write robust, scalable, and responsive parallel applications. Come along as we explore the Resource Manager layer of this framework.
Learn how to build client applications that use SOAP based web services.
Learn how to set up the outline of an algorithm and leave the details of the implementation later using the Template Pattern.
This article presents a benchmark application which pits the red-black binary tree containers(map, set, etc) against hash containers.
This article is devoted to the development of the key licensing system for the applications. In the theoretical part of the article, we will examine the cryptography methods, which can be used while implementing the licensing system. Also we will discuss all pros and cons of these methods and select the possible ones for using in the application. In the practical part of the article, we will provide the implementation of the simplest licensing system, which guaranties the protection from cracking even if a hacker knows the source code of an algorithm.
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Learn more about a few commonly used components and explore their utility and usages.
Learn to create a simple animation within Unity3D, starting from C#.
Explore how to create an app that can set up task schedules automatically as well as investigate the current schedules of apps.