This class helps the user in adding tooltip to any control in the dialog.
Tooltip information can be more than one line.
Add MFECToolTip.h and MFECToolTip.cpp in your project
In OnInitDialog, call the Create function and add the tooltip information to
any control you would like to have.
For example:
In SampleDlg.h add a variable
MFECToolTip m_toolTip;
In SampleDlg.cpp
SampleDlg::OnInitDialog()
{
m_toolTip.Create( this ); // after creating, add the information
m_toolTip.AddControlInfo( contol_ID, information, background_color, text_color );
// control ID is of type UINT
// information is of type CStringArray.
// background_color and text_color are optional
}
Override the dialog's PreTranslateMessage to handle mouse movement.
BOOL CToolTipExDlg::PreTranslateMessage( MSG *pMsg )
{
if( pMsg->message == WM_MOUSEMOVE )
{
POINT pt = pMsg->pt;
ScreenToClient( &pt );
// thisis the only function to call
m_toolTip.ShowToolTip( (CPoint)pt );
}
return CDialog::PreTranslateMessage(pMsg);
}
explicitly show the tooltip in a particular control, call
ShowToolTip( controlID ) with control ID as parameter. Make sure you
call AddControlInfo() to add information for this control, otherwise no
tooltip is displayed.
Delete or remove the existing tooltip information, call
RemoveControlInfo( controlID ) and pass the control ID. If not found
nothing happens.
So, you can add and remove tooltip at runtime. Try!
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