Originally posted by: Jeung Seung-uk
Thanks!!
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Originally posted by: PAYO
Thanks for this work
but can you explain to me how to create a time loop to perform movements, rotation or geometric temporal evolving.
I need to perform an incremental variable to represent this evolution
ex: time++
I try with the Ontimer() but I have a problem as regards to invalidate rect.
Can you help me Please.
Originally posted by: jkusa
Thanks!
it does help my work!
Originally posted by: PAYO
Thanks I look for it, during so long time
ReplyOriginally posted by: Oksana Kubushyna
Just add this message handler to your View class:
UINT OGLView::OnNcHitTest(CPoint point)
{
return HTCLIENT;
}
And "return HTCLIENT" is very important. This will allow your view window receive all the mouse msgs.
Have fun.
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Originally posted by: Niranjan
Hello,
I have a code that renders opengl inside a static control in the MFC Dialog box.
How can i handle mouse events, like mouse wheel and exact points of left/right button clicks etc. ??
please give me some pointers here.. i have looked at the STN_CLICKED notifications (SS_NOTIFY) from the static control, but that doesnt seem to do much ?!!!!
pls help!
:-(
niranjan
Originally posted by: zhangfq
It's good! But How to Add This OpenGL Scene into a CFormView?
Originally posted by: Juan
Juan
Hello all!
Anybody knows why the command "glTranslatef" doesn't change the Z axe??
Help!
Originally posted by: Dumb
%subj%
ReplyOriginally posted by: Hogey
This is Dumb - a real amateur job.
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