any one help me how to rotate object like Rectangle without using SetWorldTrasform() method because it will not work in window 95/98 ... Is there any alternate for this method....
according my idea we have to rotate the axis so that with same fuctionality we can achieve the objects rotated any how we can fine the new coorinates of rotated objects
.......if any body have idea of how to rotate object or
even how to rotate axis share idea with me
like i will call pDC->Rectangle() before rotation and after rotation but i should get the rotated rectangle after rotation
In my application I'm using your code. To my understanding, every time when I rotate the image, it is taken from the file. My problem was to start the rotation from the point where the last bitmap stopped. For this I made a temporary bitmap( and also saved it to file ). This solved the above stated problem, but the rotation became slow and more over the image distortion also occurred. How to eliminate this distortion ??
I have gone through your article "Rotation of Bitmap Image". But I could not understood the code fully.
If I want to rotate a bitmap about an arbitary point.
Please help me to implement the above stuff.
I wonder if anybody know how to simulate flipping a card.
What I mean is, for example if I have an image and I click on it, I would like it to flip and change into another image. I don't just want it to change, I want it to looka like it's turning. Does anyone know how to do this or if you think you know what I mean but are not sure please answer...
I am trying to make a program in VB 6 that rotates a bitmap according to where the mouse is. Does anyone know how do rotate the bitmap with API calls, i found some code that kinda works but when it is not a 90 degree increment it screws up. Look at the link to see the code I used, http://support.microsoft.com/support/kb/articles/q186/2/60.asp?FR=0 i modified the angle to rotate by and it screwed up. I think it has to do with the lenght and the width changing when the image is rotated but I am not sure.