Originally posted by: Majid
I’ve got two pictures that one of them is a transparent gif and other is in jpeg format. When I put transparent gif on the other at a dialog, instead of transparent portions in the gif file, background of dialog is displayed.
How can I display a pure gif picture (without transparent portions) on the other picture?
Best regards,
Majid
Originally posted by: Miksu
Try building the project with "Use MFC in shared DLL" option on. The nag is caused by the "uafxcwd.lib" library missing from the system (:)DOH!) It is somekind of a static unicode library which is not found on every system. So, if you build your project with "shared MFC DLL" settings, it might help. Did help for me, hopefully for you too.
sorry for spamming this twice, but originally replied in deeper in the thread but seems that there are more ppl with this problem.
Regards,
Miksu
Originally posted by: Tramiy
How could I solve this problem?
Thanks
Originally posted by: Orenda
can not open the file"uafxcwd.lib"
what should I do?
I have changed Debug to Release,but it was of no use:(
Originally posted by: Cristian
Hi!!!
My qestion is, how can I snap or store an image from a webcam (like the software included with the web cams) and it can be displayed in the screen. Is there any class of MFC for this, if you know somthigh about this, please response me.
Cristian
Mexico
Originally posted by: xp
thank you for your code,i use it for my project
ReplyOriginally posted by: solidus
Hey i found htis very helpful, since im quite new to C++. I have one problem when trying to build the exe, it says that the file (in imageviewer.rc) res\ImgViewer.rc2 cannot be found. I expirienced the same problem in a separate midi program. Any help?
ReplyOriginally posted by: Solderer
Hello All,
take a look at www.paintlib.de ,they have nearly all grafik formats in their collektion.
MFG
Solderer
Reply
Originally posted by: David Aidoo-Gensenmueller
Yeah, thanks so much for the help. Now I can load and display my images perfectly.
Please, I however have a problem. When I use OleLoadPicture
or OleLoadPicturePath in my DLL, it loads the image and displays it fine. It however never frees the memory it internally uses. This causes my swap file to grow tremendously and after a couple of calls to load subsequent images, my program crashes.
Please what could be the cause of this problem.
I always release the IPICTURE interface but this is not helping.
Please just help me.
ReplyOriginally posted by: INC
Hi,
Is there a way to allow me to load many picture frames so that these pictures can become a "movie"....