Originally posted by: Jason
Is there a way to rotate the images easily?
Originally posted by: R&GO
Antes que nada, debo decirles que no s� escribir muy bien en ingl�s por lo que decid� hacerlo en espa�ol, as� que las personas que no son latinos, espa�oles, extraterrestres, etc. pues simplemente no van a poder leer esto.
Yo soy como todos aquellos que sue�an con hacer un videojuego, utilizo C++. en estos momentos estoy armando algo un poco original. A veces me trabo en alg�n algoritmo y eso es muy tedioso, a veces me gustar�a renunciar, pero s� como todos ustedes que no es nada f�cil, por lo que si alguien est� en una situaci�n similar a la m�a, pues le invito a seguir esforz�ndose. No escrib� estas palabras para pedir ayuda, de lo contrario �en d�nde quedar�a la satisfacci�n de la creaci�n por cuenta propia?.
De cualquier manera, arriba queda mi E-mail para que compartan sus experiencias de programaci�n, algunos bugs, sus penas, o simplemente para saber si es que hubo una persona que visit� esta p�gina y ley� mis l�neas.
Gracias programador por tu atenci�n.
ReplyOriginally posted by: Viktor
Hello J�sep!
I work with Direct Draw for now and looking up the optimal method for drawing bitmaps on DD surfaces. I have several questions.
- Why do we need to call IDirectDrawSurface::Restore() immediately after creation of the surface? (How can it be lost at that time?)
- How can I move the image to the different place on the same surface without redrawing it? To use device contexts is a slow method as noted in some articles on CodeGuru. So to blit a bitmap with DC once is a good idea.
Thank You.
Originally posted by: Mario M.
Hi,
I can't find anywhere some good classes for Direct3D Retained Mode & Immediate mode. On www.vcdj.com are some good classes for Direct3D, but they are incomplete and uses STL (I can't improve them because I am not very familiar with STL).
Maybe someone could post a good class for Direct3D, at least just a start ...
Best Regards,
Mario Mercea
Originally posted by: Mario M.
Hi,
I can't find anywhere some good classes for Direct3D Retained Mode & Immediate mode. On www.vcdj.com are some good classes for Direct3D, but they are incomplete and uses STL (I can't improve them because I am not very familiar with STL).
Maybe someone could post a good class for Direct3D, at least just a start ...
Best Regards,
Mario Mercea
Originally posted by: Grey Death
Complement, these classes are fantastic, with one single mistake. There is no possibility to manipulate a Surface directly if necessary.
ReplyOriginally posted by: Mario Mercea
It would be better if the you can load the bitmap directly from a FastFile into the surface...
Other improvements, like DirectSound or Direct3D would be cool ... (I can give a help hand if needed, I
am no DirectX eXpert ...)
Reply
Originally posted by: Jason
but you put in
#include "LinkStore.h"
However, you supply no such file, fortunatly when you comment it out it still works fine. cool demo none the less.
Reply