Originally posted by: jasper
Afther screwing up 3 days exploring all the complex classes Visual C++ MFC wizard builds in 1 second, i thought... WAHHHH THIS SHIT IS MAKING ME CAAARAAAZZYY. So anyhow i saw your artikel, not that this changed the whole situation, but its nice to now some background stuff, right? So, here are my thanks,regardings and what so ever... see you, byebye.
ReplyOriginally posted by: Richard T Hawley
Excellent summation. I have a BS in CS, funny thing though they never taught us about Windows programming. After looking for jobs and finding MFC in the requirements I figured I better go learn what this MFC is all about. Skimmed through alot of pages all confused at first but then came to this page and a little light bulb went 'DING' ahhh I understand now :) thanks for the tutorial it really helps alot.
ReplyOriginally posted by: JGhost
Hey, this is really nice though despite the page title. For a little intro, I'm a student majoring in digital media minoring in computer science in my sophmore year in undergrad, so I'm not professional yet. I am very familiar with multimedia programming using Macromedia Director and it's very C++ like language Lingo. In that language there are functions that are constantly called when certain events happen like on mouseUp is called when the mouse click goes up and so forth, is this kind of like the same thing. And this handle thing confuses me more than anything, especially after Karsten's comment that it's not really like pointers. I just finished Data Structures and algorithms so I just got used to pointers. I know this is kind of vague but I just want to learn.
ReplyOriginally posted by: pradeep
The text is cute and compact.
The orientation and categorizing needs a better and easy look. For novice programmers that would make a difference.
bum bum
Pradeep
Originally posted by: Karsten
Congratulations for this beginners tutorial. (I wish I �ve read this at the start of my programming career)
Handles are tricky. They don�t need to be the same as pointers. Handles are identifier, for instance in a list or hash table. They are spit of opaque functions.
Pointers are addresses of allocated memory. At most they point to a object. That why casting is a powerful tool which have to be used wisely.
Originally posted by: Michael CM Tang
Excellent introduction to MFC. So much better than those written in the books.
ReplyOriginally posted by: Vishal Uttamchandani
This is a good tutorial which provides the overview in which windows operates.
ReplyOriginally posted by: Plexor
I dont think this is a good article, becouse mFC is like brain washing, a puzzle game to five yars old kid, no much need for brain, is a kind of putting things on the top of the other things hahahahaa
ReplyOriginally posted by: Chandresh Bhanushali
I have found it very rare that people( tutor) usually understand the ground level of the student who makes a paradigm shift.
I have been seeking the kind of stuff presented in this article.
Very well ground work presented by Martin.
Originally posted by: John Oates
I'm really enjoying the useful tips and examples of this tutorial. It is probably the best one on the web that I have seen so far. However, someone has got to go back and proof read everything. I know software programmers aren't typically writing experts, but there are some glaring errors that actually make some parts hard to understand. And in my (humble) opinion, if something is written without much care or concern to grammer and spelling, it can lose credibility. If the author of this web site is reading this comment, and is interested in an edited version of the tutorial, I would be willing to do the proofing myself. Again, I am learning a lot from this, but it goes back to what my mom taught me, "Anything worth doing is worth doing right."
-John
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