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    Compression Classes Enhance I/O in .NET 2.0



    One of my previous articles, "Accessing Files and Directories," covered how to get file and directory properties in the 1.0 and 1.1 versions of the .NET Framework. This article serves as a sequel of sorts, focusing on the I/O enhancements in the .NET Framework 2.0 release due out later this year. Specifically, it demonstrates reading and writing compressed data with the new System.IO.Compression namespace.

    System.IO.Compression

    The System.IO.Compression namespace introduces a series of classes that provide compression and decompression capabilities. The classes exhibit similar behaviors and characteristics, but the compression classes operate against streams. To my knowledge, the .NET Framework 2.0 will include two algorithms for compression/decompression: Deflate and GZip.

    Sample code to compress a file

    The following sample code reads the contents of a file, compresses it, and then writes it to an output file. It should clearly demonstrate how easy it is to add compression capabilities into your applications:

    FileStream inputFile = null;
    GZipStream compressedZipStream = null;
    try
    {
       // Open and read the contents of the file
       inputFile = new FileStream("c:\\mylog.txt", FileMode.Open,
                                  FileAccess.Read, FileShare.Read);
       byte[] buffer = new byte[inputFile.Length];
       int count = inputFile.Read(buffer, 0, buffer.Length);
       inputFile.Close();
    
       // Compress the file contents by writing them to a memory stream
       MemoryStream memoryBuffer = new MemoryStream();
       compressedZipStream = new GZipStream(memoryBuffer,
       CompressionMode.Compress, true);
       compressedZipStream.Write(buffer, 0, buffer.Length);
       compressedZipStream.Close();
       Console.WriteLine("Original Size: {0}, Compressed Size: {1}",
                         buffer.Length, memoryBuffer.Length);
    
       // Pause so we can see the output
       Console.ReadLine();
    }
    finally
    {
       if (inputFile != null) inputFile.Close();
       if (compressedZipStream!= null) compressedZipStream.Close();
    }
    

    I created a file named mylog.txt. I then typed in the well known test phrase "The quick brown fox jumped over the slow lazy dog." into the file about thirty times. I use files for the examples, but you could just as easily use any other sort of stream.


    (Full Size Image)

    Figure 1. File Compression

    Note: The examples here are all with the GZipStream class, which you could just as easily swap out for the DeflateStream class.

    Sample code to decompress a file

    The following sample code reads the contents of a file, decompresses it, and then writes it to the console. It relies on the file created in the prior sample:

    FileStream inputFile = null;
    GZipStream compressedZipStream = null;
    
    try
    {
       // Determine the uncompressed size of the file;
       // we can't rely on the compressed size because
       // it's not the true size
       inputFile = new FileStream("c:\\mylogcompressed.txt",
                                  FileMode.Open, FileAccess.Read,
                                  FileShare.Read);
       compressedZipStream = new GZipStream(inputFile,
                                            CompressionMode.Decompress);
       int offset = 0;
       int totalBytes = 0;
       byte[] smallBuffer = new byte[100];
       while (true)
       {
          int bytesRead = compressedZipStream.Read(smallBuffer, 0, 100);
          if (bytesRead == 0)
          {
             break;
          }
          offset += bytesRead;
          totalBytes += bytesRead;
       }
       compressedZipStream.Close();
    
       // Open and read the contents of the file now that
       // we know the uncompressed size
       inputFile = new FileStream("c:\\mylogcompressed.txt",
                                  FileMode.Open, FileAccess.Read,
                                  FileShare.Read);
    
       // Decompress the file contents
       compressedZipStream = new GZipStream(inputFile,
                                            CompressionMode.Decompress);
       byte[] buffer = new byte[totalBytes];
       compressedZipStream.Read(buffer, 0, totalBytes);
    
       // Display the decompression information
       Console.WriteLine(System.Text.Encoding.UTF7.GetString(buffer));
       Console.WriteLine("Compressed Size: {0}, Decompressed Size: {1}",
                         inputFile.Length, buffer.Length);
       compressedZipStream.Close();
    
       // Pause so we can see the output
       Console.ReadLine();
    }
    finally
    {
       if (inputFile != null) inputFile.Close();
       if (compressedZipStream != null) compressedZipStream.Close();
    }
    

    About the Author

    Mark Strawmyer is a Senior Architect of .NET applications for large and mid-size organizations. He specializes in architecture, design and development of Microsoft-based solutions. Mark was honored to be named a Microsoft MVP for application development with C# for the fifth year in a row. You can reach Mark at mark.strawmyer@crowehorwath.com.


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