One often-overlooked ability of .NET is that you can create a custom exception handler that will allow you to catch all unhandled exceptions thrown during the execution of your application.
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Learn how to write macros for C++ in Visual Studio.
Learn the steps required to shuttle pop-under windows behind all other windows in the z-order.
This article completes the project template by demonstrating how to modify the supporting script to add a reference to import the nunit.framework.dll, how to define the wizard launching file, add the VSDir file entries, and we will take our new test library, created by the template, for a spin around the block.
Topics this week include learning the difference between ASSERT and VERIFY, implementing a popup menu that opens on a mousemove when the cursor is on a specific region of a client window, using WaitForSingleObject on windows rather than processes, and why this constructor-usage does not compile.
Discover the methods for forcing the Garbage Collector (GC) to go into action!
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Learn more about a few commonly used components and explore their utility and usages.
Learn how to create a new project for a 3D game, add a simple object to your 3D world, and build a UWP application from this project.
It's easy it is to make a Reversi game in Visual Basic. Learn how here.
Application Programming Interfaces (APIs) are where you have to be. It's not a matter of if as much as a matter of which.