This is the last installment of Creating your own Hidden Object game with VB.NET shows you how to add a Hint Facility, how to change screen resolution, and how to finalize the game.
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As we continue our walk-through on how to create a hidden object game, the discussion turns to adding functionality to the project that will produce a working game.
Learn how to make your own hidden object game. Hannes Du Preez walks you through creation and describes the logic involved with these types of games.
WCF implementations normally take two different approaches; a Document style or an API style. Document style implementations are more flexible and often easier to extend and version. Also, Document style or rather, Message Contract service implementations, work well between systems with a shared message assembly. Jeffrey Juday guides you through architecting a WCF Message Contract implementation.
Learn about IIS 7.5 Autostart and how implementing Autostart with MEF creates more reusable and maintainable code.
Control and low coupling happen when a developer combines MEF, WCF, and File-less activation. Jeffrey Juday shows you how to chain the technologies together.
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The Transactional File System (TxF), which allows access to an NTFS file system to be conducted in a transacted manner through extensions to the Windows SDK API. MFC 10, has been extended to support TxF and related technologies. This support allows existing MFC applications to be easily extended to support kernel transactions.
Learn to create URLs for webforms that are page-independent.
Learn about trace testing and the tools available for Visual Studio.
Arun Karthick introduces you to the state machine model and shows you how to create a simple working state machine sample using the .NET framework in the C# language.