CodeGuru
Earthweb Search
Forums Wireless Jars Gamelan Developer.com
CodeGuru Navigation
RSS Feeds

RSSAll

RSSVC++/C++

RSS.NET/C#

RSSVB

See more EarthWeb Network feeds

follow us on Twitter

Member Sign In
User ID:
Password:
Remember Me:
Forgot Password?
Not a member?
Click here for more information and to register.

Become a Marketplace Partner

jobs.internet.com

internet.commerce
Partners & Affiliates
















Home >> Visual C++ / C++ >> Graphics & Multimedia >> Bitmaps & Palettes


Add GIF-Animation to your MFC and ATL Projects
Rating:

Oleg Bykov (view profile)
December 7, 2001


(continued)



Environment: VC6 SP5, W95, W98, NT4, Win2000

Class CPictureEx was written for an MFC-project, that required support for banners in JPEG and GIF formats. Static banners weren't hard to display using the OleLoadPicture function and the IPicture interface, but dealing with animated GIFs was a whole different story.

Having rummaged through numerous Internet-links, I discovered that there's only one free option available - a COM-object by George Tersaakov on CodeGuru. Unfortunately, it had problems with displaying some of my test GIFs. Of course, I could buy a third-party library, but in that case I would pay for an extra functionality (which I didn't actually need). I decided to give it a try and write my own class. The basic idea was to split a GIF into separate frames and display the frames with the familiar combination of OleLoadPicture and IPicture. After thoroughly reading through specifications of GIF87a and GIF89a I wrote the class that I bring to your attention. Note that CPictureEx can display not only GIFs (including animated GIFs) but also JPEG, BMP, WMF, ICO and CUR (that is, everything that OleLoadPicture knows of). Later on, I wrote an ATL-version of the class.

Here's how you use the MFC-version (CPictureEx):

  • add a Static text or a Picture control to your dialog (Group box will do the trick as well);
  • change the ID of that control to something like IDC_MYPICTURE;
  • use the ClassWizard to associate a member variable (for example m_Picture) with the control added, Category - Control, Variable type - CStatic;
  • in your dialog's header file replace the variable type from CStatic to CPictureEx (don't forget to #include "PictureEx.h" and add PictureEx.h and PictureEx.cpp to your project);
  • in OnInitDialog (or anywhere you fancy) add these lines:
    if (m_Picture.Load(_T("mypicture.gif")))
        m_Picture.Draw();
    
  • enjoy the animation :)

You can also treat CPicture as a standart CStatic, and manually create it (you'll have to, if your host window is not a dialog) by calling CPictureEx::Create(), and then CPictureEx::Load() and CPictureEx::Draw().

To use the ATL-version (CPictureExWnd) follow the same steps, but instead of using ClassWizard, manually add a variable of type CPictureExWnd in your class and add the following code to your WM_INITDIALOG handler function:

HWND hWnd = GetDlgItem(IDC_MYPIC);
if (hWnd) m_wndBanner.SubclassWindow(hWnd);

After that, you can call CPictureExWnd::Load() and CPictureExWnd::Draw(). Of course, you can also call CPictureExWnd::Create directly - CPictureExWnd is just an ordinary window with some extra functionality in its window procedure.

The following interface functions are available:

  • BOOL Load(...) - loads a GIF and prepares an object for drawing;
  • BOOL Draw() - draws the picture or continues animation;
  • void Stop() - stops animation;
  • void UnLoad() - stops animation and releases all resources;
  • void SetBkColor(COLORREF) - sets the fill color for transparent areas;
  • COLORREF GetBkColor() - gets the current fill color;
  • BOOL IsGIF() - TRUE if the current picture is a GIF;
  • BOOL IsAnimatedGIF() - TRUE if the current picture is an animated GIF;
  • BOOL IsPlaying() - TRUE if an animation is being shown for the current picture;
  • SIZE GetSize() - returns the picture's dimensions;
  • int GetFrameCount() - returns the number of frames in the current picture;
  • int GetFrameCount() - returns the number of frames in the current picture;
  • BOOL GetPaintRect(RECT *lpRect) - returns the current painting rectangle;
  • BOOL SetPaintRect(const RECT *lpRect) - sets the current painting rectangle;

CPictureEx[Wnd]::Load is available in three versions:

BOOL Load(LPCTSTR szFileName);

This version loads a picture from the file szFileName. The function's return type indicates the success of the loading.

BOOL Load(HGLOBAL hGlobal, DWORD dwSize);

This Load gets a handle to the global memory block, allocated with GlobalAlloc with GMEM_MOVEABLE flag. The function does not free the memory, so don't foret to GlobalFree it. The return value indicates the success of the loading.

BOOL Load(LPCTSTR szResourceName,LPCTSTR szResourceType);

The function gets a name for the resource with a picture and a name for the type of that resource. For example:

m_Picture.Load(MAKEINTRESOURCE(IDR_MYPIC),_T("GIFTYPE"));

After loading a picture, display it with CPictureEx[Wnd]::Draw() function. If the picture is an animated GIF, the function will spawn a background thread to perform the animation, if it's a still picture, it will be displayed right away with OleLoadPicture/IPicture. You can stop the spawned thread anytime with the CPictureEx[Wnd]::Stop() function. If you want not only stop the animation but to free all its resources, use CPictureEx[Wnd]::UnLoad() (CPictureEx[Wnd]::Load() calls UnLoad() automatically).

By default, the picture's backround is filled with COLOR_3DFACE (the background color of dialog windows). If you need to change the picture's background, call CPictureEx[Wnd]::SetBkColor(COLORREF) after calling CPictureEx[Wnd]::Load().

Downloads

Download MFC demo project - 172 Kb
Download MFC source - 10 Kb
Download ATL demo project - 209 Kb
Download ATL source - 10 Kb

Version history

  • 1.0 (7 Aug 2001) - initial release;
  • 1.1 (6 Sept 2001) - ATL version of the class;
  • 1.2 (14 Oct 2001) - various bugfixes:
    - Fixed a problem with loading GIFs from resources in MFC-version of the class for multi-modules apps. Thanks to Ruben Avila-Carretero for finding this out.
    - Got rid of waitable timer in ThreadAnimation(), now CPictureEx[Wnd] works in Win95 too. Thanks to Alex Egiazarov and Wayne King for the idea.
    - Fixed a visual glitch when using SetBkColor. Thanks to Kwangjin Lee for finding this out.
  • 1.3 (18 Nov 2001) - a bugfix and new features:
    - Fixed a DC leak. One DC leaked per each UnLoad() (forgot to put a ReleaseDC() in the end of CPictureExWnd::PrepareDC() function).
    - Now it is possible to set a clipping rectangle using CPictureEx[Wnd]::SetPaintRect(const LPRECT) function. The LPRECT parameter tells the class what portion of a picture it should display. If the clipping rect is not set, the whole picture is shown. Thanks to Fabrice Rodriguez for the idea.
    - Added support for Stop/Draw. Now you can Stop() an animated GIF, then Draw() it again, it will continue animation from the frame it was stopped on. You can also know if a GIF is currently playing with the help of IsPlaying() function.
    - Got rid of math.h and made m_bExitThread volatile. Thanks to Piotr Sawicki for the suggestion.

Tools:
Add www.codeguru.com to your favorites
Add www.codeguru.com to your browser search box
IE 7 | Firefox 2.0 | Firefox 1.5.x
Receive news via our XML/RSS feed







RATE THIS ARTICLE:   Excellent  Very Good  Average  Below Average  Poor  

(You must be signed in to rank an article. Not a member? Click here to register)

Latest Comments:
There is a much simpler approach - srelu (04/19/2008)
great code! - Niro1983 (03/03/2006)
is that possible to enlarge the picture? - tyng (06/20/2005)
Showing animated GIFs in a Vc++ program (non MFC). - Chechu (09/09/2004)
Weather it will work for Subdialogs? - balajee durai (05/18/2004)

View All Comments
Add a Comment:
Title:
Comment:
Pre-Formatted: Check this if you want the text to display with the formatting as typed (good for source code)



(You must be signed in to comment on an article. Not a member? Click here to register)

internet.comearthweb.comDevx.commediabistro.comGraphics.com

Search:

Jupitermedia Corporation has two divisions: Jupiterimages and JupiterOnlineMedia

Jupitermedia Corporate Info

Legal Notices, Licensing, Reprints, Permissions, Privacy Policy.
Advertise | Newsletters | Tech Jobs | Shopping | E-mail Offers

Whitepapers and eBooks

Intel Whitepaper: Comparing Two- and Four-Socket Platforms for Server Virtualization
IBM Solutions Brief: Go Green With IBM System xTM And Intel
HP eBook: Simplifying SQL Server Management
IBM Contest: Are You the Next Superstar? Join the "Search for the XML Superstar" Contest to Find Out
Microsoft PDF: Top 10 Reasons to Move to Server Virtualization with Hyper-V
Microsoft PDF: Six Reasons Why Microsoft's Hyper-V Will Overtake Vmware
Microsoft Step-by-Step Guide: Hyper-V and Failover Clustering
Intel PDF: Quad-Core Impacts More Than the Data Center
Intel PDF: Virtualization Delivers Data Center Efficiency
Go Parallel Article: PDC 2008 in Review
Microsoft PDF: Top 11 Reasons to Upgrade to Windows Server 2008
Avaya Article: Communication-Enabled Mashups: Empowering Both Business Owners and IT
Intel Whitepaper: Building a Real-World Model to Assess Virtualization Platforms
  PDF: Intel Centrino Duo Processor Technology with Intel Core2 Duo Processor
Microsoft Article: Build and Run Virtual Machines with Hyper-V Server 2008
Go Parallel Article: Q&A with a TBB Junkie
IBM Whitepaper: Innovative Collaboration to Advance Your Business
Internet.com eBook: Real Life Rails
IBM eBook: The Pros and Cons of Outsourcing
Internet.com eBook: Best Practices for Developing a Web Site
IBM CXO Whitepaper: The 2008 Global CEO Study "The Enterprise of the Future"
Avaya Article: Call Control XML in Action - A CCXML Auto Attendant
IBM CXO Whitepaper: Unlocking the DNA of the Adaptable Workforce--The Global Human Capital Study 2008
Adobe Acrobat Connect Pro: Web Conferencing and eLearning Whitepapers
HP eBook: Guide to Storage Networking
MORE WHITEPAPERS, EBOOKS, AND ARTICLES